Re: Habe heute folgende Retro Hard/Software bekommen ...
Verfasst: Do 12. Mai 2011, 19:50
für beides gibts auch 3dfx patches :)
dosforum.de - Deutschlands Retroforum rund um Spiele und Software unter DOS
https://www.dosforum.de/
Build engine first person shooter games Shadow Warrior and Blood use voxels instead of sprites as an option for many of the items pickups and scenery. Duke Nukem 3D has an optional voxel model pack created by fans, which contains the high resolution pack models converted to voxels.
einspruch euer ehren ;)schlang hat geschrieben:voxelgrafik war doch schon 1993 bei comanche ein alter hut :)
Quelle: http://en.wikipedia.org/wiki/VoxelC4 Engine is a game engine that uses voxels for in game terrain and has a voxel editor for it's built in level editor. C4 Engine uses a LOD system with it's voxel terrain that was developed by the game engine's creator. All games using the current or newer versions of the engine have the ability to use voxels.
Upcoming Miner Wars 2081 uses their own Voxel Rage engine to let the user deform the terrain of asteroids allowing tunnels to be formed.
Many NovaLogic games have used voxel-based rendering technology, including the Delta Force, Armored Fist and Comanche series.
Westwood Studios' Command & Conquer: Tiberian Sun and Command & Conquer: Red Alert 2 use voxels to render most vehicles.
Westwood Studios' Blade Runner video game used voxels to render characters and artifacts.
Outcast, a game made by Belgian developer Appeal, sports outdoor landscapes that are rendered by a voxel engine.[2]
The videogame Amok for the Sega Saturn makes use of voxels in its scenarios.
The computer game Vangers uses voxels for its two-level terrain system.[3]
The computer game "Thunder Brigade" was based entirely on a voxel renderer, according to BlueMoon Interactive making videocards redundant and offering increasing
detail instead of decreasing detail with proximity.
Master of Orion III uses voxel graphics to render space battles and solar systems. Battles displaying 1000 ships at a time were rendered slowly on computers without hardware graphic acceleration.
Sid Meier's Alpha Centauri uses voxel models to render units.
Build engine first person shooter games Shadow Warrior and Blood use voxels instead of sprites as an option for many of the items pickups and scenery. Duke Nukem 3D has an optional voxel model pack created by fans, which contains the high resolution pack models converted to voxels.
Crysis uses voxels for its terrain system.
Worms 4: Mayhem uses a "poxel" (polygon and voxel) engine to simulate land deformation similar to the older 2D Worms games.
The multi-player role playing game Hexplore uses a voxel engine allowing the player to rotate the isometric rendered playfield.
Voxelstein 3D also uses voxels for fully destructible environments.[4]
Minecraft, which uses voxels, is a sandbox game where user can re-model the landscape. Notice that Minecraft uses polygon rendering, not actual voxels.
The upcoming computer game Voxatron, produced by Lexaloffle, will be composed and generated fully using voxels.[5][6]
Ace of Spades uses Ken Silverman's Voxlap engine.
Bei mir ging's problemlos mit Voodoo 2. Ist aber ein Weilchen her, so daß ich nicht mehr weiß, ob ich da tricksen mußte (Umgebungsvariablen, Patch, etc.). Ich meine aber, daß es auf Anhieb lief.shadow warrior 3dfx patch: http://www.3drealms.com/downloads.html#sw (achtung: geht nur mit voodoo1)
Normalerweise gibt's im Menü einen Eintrag "Top Speed Lock", der dieses Problem beseitigt. Empfehlenswert ist auch der Patch, der das Spiel mit EMS-Speicher zusammenarbeiten läßt, so daß man keine eigene Konfiguration für Comanche laden muß.Das Spiel hat glaube ich jeder in meiner Schule gespielt, die Grafik war damals schon der Hammer. Ich weiss aber noch dass sobald der Pentium rauskam, das Spiel angeblich zu schnell lief.